![]() They are functionally better because they offer you every single stat set on the fly. But if you get a generic ascended back item or ring from say, bloodstone fen, you have to do something to it, that is rather costly to get the same effect as the legendary counterpart. Legendary automatically gives you 3 slots on a ring and 2 slots on a back item. Take your ascended back item for example, or ascended rings. I don't know if I would say it crosses a rubicon. Maybe in other games, not in this one.Īnd it still would be terrible for the materials economy, which is looking a bit oversupplied in a lot of places. It would be akin to giving a legendary weapon another sigil. But your suggestion is indeed beyond those cases and does cross a rubicon- the idea that a legendary should be functionally better (not just more convenient/swappable or flashy) violates the typical gw2 design principle. I typically agree with the general argument “you got what you paid for at the time”, but I think the reaction is predictable and won’t be positive. When you are doing gathering run, every second save counts, having extra Glyph slot means you generate more income than those only have a single Glyph, a significant Pay to Win over all gather tools, and if Anet ever adds it as OP wants, you will see those who owns unlimited gather tools have their pitch forks out to make the change to allĭid you see the forum reaction when they originally made legendary weapons shareable across an account? Or go check out the current legendary armory discussion and see how many people wanted “compensation” because of new convenience functionality. Industry is super effective if you are roaming around gathering anything in sight ![]() Reaping is super effective at a Malchor tree farm, Mt Maelstrom Hidden Garden, Dry Top skritt garden, flax farms Extra resources from something like this would help to keep the economy in check if anything, or have you not noticed in the past year the cost of globs has gone up over 30%? In fact, I challenge anyone to tell me why having an extra glyph could ever be a bad thing. Nothing about what you said can be seen as too OP. Also glyph of industry just speeds up the process of gathering. the only place I have found great success is within your home instance and those nodes are refreshed daily. versions of this item can be exchanged for account bound versions at the Black Lion Weapons Specialist in any major city's bank (not The Vaults in Lion's Arch), but the tool must first be unequipped and in your Silverburg.8632 said:Reaping glyph requires a lot of nodes in a concentrated place to be super effective. You do know you can make that one account bound right? I still don't see how one extra glyph slot is the breaking point when we already have one, but you are welcome to your opinion. The idea of an extra glyph slot was just because legendary should be better than standard in some way. What something like this would do is give a QoL improvement for the people who have 1 set of unbreakable tools but would like to have it on all characters. You paid for a convenience at that time, not a requirement. The argument that a person would feel crummy for buying a tool, using it for a while and getting their value out of it when something new or better comes out is weak tbh. Tbh I still buy new tools when they come out with a glyph I want, and I am the one asking for something like this. Heck, I've played long enough to still have soulbound tools like the molten mining axe. I am a person who has bought multiple sets of tools from the gemstore already. whether justified or not, lots of people would probably feel like their cash tool was now second-rate and would resent “having” to grind out a legendary tool after making a cash purchase. ![]() Mad customers are not good for said:Īnd it is gonna feel really crappy for anyone who bought a gemstore tool with real money. Bounty + prospector = bye bye what’s left of platinum ore’s value.Īnd it is gonna feel really crappy for anyone who bought a gemstore tool with real money. Bounty + herbalist = no more valuable plants (even more than now). What your idea would do is tank the value of remaining gatherables even further, glyph of bounty is great on its own and silly combined with the others. And what do gathering glyphs have to do with ectos? Economy could use more sinks for multiple things before it gets more sources. Now look at ectos on a multi-year chart and see how cheap they still are relatively. Silverburg.8632 said:Extra resources from something like this would help to keep the economy in check if anything, or have you not noticed in the past year the cost of globs has gone up over 30%?
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